![farming simulator 15 xbox 360 lagging farming simulator 15 xbox 360 lagging](https://www.cdiscount.com/pdt2/0/9/8/1/700x700/auc3512899114098/rw/farming-simulator-15-xbox-360-ml.jpg)
Replaced Google Analytics with Unity Analytics.Fixed some cases where cargos would disappear for clients.Fixed issue where multiplayer synchronisation lasts forever and the gate at the company never opens for the client.
![farming simulator 15 xbox 360 lagging farming simulator 15 xbox 360 lagging](https://cdn.aukro.cz/images/sk1652288772526/730x548/farming-simulator-15-xbox-360-124021516.jpeg)
Initial multiplayer synchronisation when joining a game is significantly faster in many cases.Fixed many issues where players wouldn't be able to join a multiplayer session.Improved the stability of vehicles on trailers.Fixed some cases where machines and characters would jump to the same spot and get stuck.Added collision check when resetting vehicles for excavators and rotary drills.Fixed an issue where the MAN TGS/LH HTM 904 concrete mixer had the functions of a service vehicle.Fixed issue where Case 1021G was able to remove earth indefinitely without the shovel filling up.The volumes are now more realistic and depend on the size of the loading area or the excavator bucket
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Adjusted amount of bulk material which excavator and dumpers can hold.Improved digging depth of many excavators.Various performance and memory optimisations of the earth physics.Improved performance of inactive machines with bulk material.Fixed issue where clients did not leave skid marks on construction sites.Fixed some instances where vehicles would fly into the air when entering while on a construction site.Fixed various construction site desyncs.Fixed issues where the construction view would show the wrong colors on terrains.Various optimisations allow the construction view of terrains to update in near real time.Fixed issue where it was possible to create bulk material by digging in undiggable ground.Fixed issue where bulk would not fall out of dumper even if hatch is open.The material is now applied in more detail and looks better Driving over terrain slightly compacts it which prevents it from sliding as easily.This reduces the frequency of vehicles getting stuck Improved terrain physics: heavy impacts of any source now deform and flatten the terrain.Terrain is now simulated locally for the client which makes it smoother to work on Completely reworked multiplayer synchronisation for earthworks.Inappropriate words will be filtered, e.g. It is now possible to own and store more than 100 vehicles in one company.The flashlight can be activated and deactivated via the context menu.Fixed a bug in the Spaceport Greenhouse mission where activating the construction view while excavating led to a game crash.Improved behavior of cargos when hooked and moved with cranes.Cargo Ghosts now give a stronger visual indication of where a hooked cargo should be placed.Visual improvements in the Spaceport setting.Added various animals to the Spaceport setting.The blade on all motor graders can now be lowered further.Asphalt pavers now have fewer problems with slopes and ramps and don't get stuck as often.The default keybind is Y on QWERTY keyboards or Z on QWERTZ keyboards.
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The differential lock is not intended for use at high speeds and disengages automatically when driving faster than 15 km/h However, it increases the turning radius depending on the vehicle.